On the Disaster Golf team of 30 individuals, I acted as the UX/UI team lead. I personally designed several wireframes and screens, but most of my role involved collaborating with my team members on making the UI of Disaster Golf the best it could be. This included pulling references, making wireframes and final versions of screens, making icons, long discussions on optimal placement of elements and how to achieve certain goals with our programmers, improving the tutorial sections of the game, and optimizing user flow.
I specifically took part in team lead meetings to help manage the direction of the project, which included taking part in lead presentations, where the leads would cover progress made and any changes in direction to development to the entire dev team. As the UX/UI team lead, I was largely focused on managing the workload of my own team, by having weekly standups and utilizing Jira to keep track of their tasks. I helped determine and prioritize the tasks they took as well as their deadlines. I also assisted them in their tasks with feedback, especially from a UX perspective.
As the UX specialist on the overall team, I also personally created two user tests every week to get feedback on our game as it developed, and proctored playtests when they occurred.